A Real Time Human Grasp Simulation with Deformable Fingertips

M. Rougeron, J. Le Garrec, A. Micaelli, and F.B. Ouezdou (France)

Keywords

deformable contacts, grasp map, LCP algorithm, motor control.

Abstract

This paper presents a human grasp simulation in a real-time context. We consider a 12-dof hand grasping quasi-rigid objects for fine manipulation. The objective is to translate and rotate the object with respect to non-sliding conditions. In order to improve the visual realism and the stability of the simulation, we use a locally deformable model on fin gertips with friction. The computation of forces that fin gers must impose at each contact is presented with a new technique for solving that optimization problem, allowing for real time simulation. Fingers are controlled with forces generated by a set of 23 muscles inserted on bones. This work is part of a virtual human project and combines ro botic control experiments and theoric laws of deformations in a global simulation.

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