P. Larkin (Australia)
Computational Intelligence, Cognitive Model, Synthetic Character, Navigation
The ability to navigate within its environment is essential to any autonomous entity, as it facilitates much of that autonomy. There is still a long way to go however before a synthetic character in a virtual environment can truly be considered an autonomous agent, which is capable of acting and reacting on its own behalf. If this is to be achieved, one of the most important foundations will be the cognitive map. The map must be constructed in such a way as to provide information which is flexible, scalable, and be robust enough to allow the agent to navigate in complex dynamic three dimensional environments. With a view to producing an autonomous virtual agent which displays similar navigational abilities to those of the human participants, the intention of this paper is to review the literature of cognitive psychology and neurophysiology in order to identify computational strategies and structures suitable for use in the development of a cognitive model which would allow a virtual entity to achieve this goal.
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