INSTRUCTIONAL STRATEGIES THAT LEVERAGE MOBILE, HANDHELD COMPUTERS

C. Norris and E. Soloway

References

  1. [1] C. Norris & E. Soloway, Envisioning the handheld-centric classroom, Upgrade Magazine, Software & Information Industry Association, October/November, 2004, 8–10.
  2. [2] R.B. Kozma, J. Russell, T. Jones, M. Marx, & J. Davis, The use of multiple, linked representations to facilitate science understanding, In S. Vosniadous, E.D. Corte, R. Glaser & H. Mandl (Eds.) International perspectives on the design of technology-supported learning environments (Mahwah, New Jersey: Lawrence Erlbaum Associates, 1996) 41–60.
  3. [3] N.J. Vye, S.R. Goldman, C. Hmelo, J.F. Voss, & S. Williams, Cognition and Technology Group at Vanderbuilt, Complex mathematical problem solving by individuals and dyads, Cognition and Instruction, 15 (4), 1998.
  4. [4] R.E. Mayer, Multimedia learning: Are we asking the right questions? Educational Psychologist, 32, 1997, 1–109.
  5. [5] R. Moreno & R.E. Mayer, A coherence effect in multimedia learning: The case for minimizing irrelevant sounds in the design of multimedia messages, Journal of Educational Psychology, 92, 2000, 117–125. doi:10.1037/0022-0663.92.1.117
  6. [6] L.P. Reiber, Animation in computer-based instruction, Educational Technology Research and Development, 38, 1990, 77–86. doi:10.1007/BF02298250
  7. [7] P. Shah & E. Freedman, Visuospatial thinking in e-learning, Journal of Educational Computing Research, 29, 2003, 315–324. doi:10.2190/QYVJ-Q59L-VE7C-EHUV

Important Links:

Go Back