Alice J. Lin and Fuhua (Frank) Cheng


  1. [1] R.R. Provine, K.A. Krosnowski, and N.W. Brocato, Tearing:Breakthrough in human emotional signalling, EvolutionaryPsychology, 7(1), 2009, 52–56.
  2. [2] R.R. Provine, Emotional tears and NGF: A biographical appre-ciation and research beginning, Archives Italiennes de Biologie,149(2), 2011, 269–274.
  3. [3] F.I. Parke, Computer generated animation of faces, Proc. ACMAnnual Conf., 1972.
  4. [4] F.I. Parke, Parameterized models for facial animation revisited,ACM SIGGRAPH Facial Animation Tutorial Notes, 1989,53–56.
  5. [5] B. Guenter, A system for simulating human facial expression,State of the Art in Computer Animation, 1992, 191–202.
  6. [6] N. Magnenat-Thalmann, H. Minh, M. Angelis, and D. Thal-mann, Design, transformation and animation of human faces,Visual Computer, 5, 1988, 32–39.
  7. [7] P. Kalra, A. Mangili, N.M. Thalmann, and D. Thalmann,Simulation of facial muscle actions based on rational free fromdeformations, Computer Graphics Forum, 11(3), 1992, 59–69.
  8. [8] M. Nahas, H. Huitric, and M. Saintourens, Animation of aB-spline figure, The Visual Computer, 3(5), 1988, 272–276.
  9. [9] C. Oat, Animated wrinkle maps, advanced real-time renderingin 3D graphics and games, SIGGRAPH Course, 2007, 33–37.
  10. [10] I. Essa, S. Basu, T. Darrell, and A. Pentland, Modeling,tracking and interactive animation of faces and heads: Usinginput from video, Proc. Computer Animation’ 96 Conf., 1996.
  11. [11] E. Sifakis, I. Neverov, and R. Fedkiw, Automatic determinationof facial muscle activations from sparse motion capture markerdata, ACM Transactions on Graphics, 24(3), 2005, 417–425.
  12. [12] N. Magnenat-Thalmann, P. Kalra, J.L. Leveque, R. Bazin,and D. Batisse, A computational skin model: Fold and wrinkleformation, IEEE Transactions on Information Technology inBiomedicine, 6(4), 2002, 317–323.
  13. [13] Y. Zhang and T. Sim, Realistic and efficient wrinkle simulationusing an anatomy-based face model with adaptive refinement,Computer Graphics International, 2005, 3–10.
  14. [14] K. Venkataraman, S. Lodha, and R. Raghavan, A kinematic-variational model for animating skin with wrinkles, Computersand Graphics, 29(5), 2005, 756–770.
  15. [15] S. Hadap, E. Bangerter, P. Volino, and N. Magnenat-Thalmann, Animating wrinkles on clothes, Proc. 10th IEEEVisualization Conf., IEEE Computer Society, 1999.
  16. [16] Y.-M. Kang, J.-H. Choi, H.-G. Cho, and D.-H. Lee, Anefficient animation of wrinkled cloth with approximate implicitintegration, The Visual Computer, 17(3), 2001, 147–157.52
  17. [17] L.D. Cutler, R. Gershbein, X.C. Wang, C. Curtis, E. Maigret,L. Prasso, and P. Farson, An art-directed wrinkle system forCG character clothing and skin, Graphical Models, 69(5–6),2007, 219–230.
  18. [18] T. Popa, Q. Zhou, D. Bradley, V. Kraevoy, H. Fu, A. Sheffer,and W. Heidrich, Wrinkling captured garments using space-time data-driven deformation, Computer Graphics Forum,28(2), 2009, 427–435.
  19. [19] N. Chentanez and M. M¨uller, Real-time simulation of largebodies of water with small scale details, Proc. EurographicsSymp. Computer Animation, 2010, 197–206.
  20. [20] T. Pfaff, N. Thuerey, J. Cohen, S. Tariq, and M. Gross, Scalablefluid simulation using anisotropic turbulence particles, Proc.ACM SIGGRAPH Asia, 29(6), 2010.
  21. [21] H. Wang, P.J. Mucha, and G. Turk, Water drops on surfaces,ACM Transactions on Graphics, 24(3), 2005, 921–929.
  22. [22] C.M. de Melo and J. Gratch, Expression of emotions usingwrinkles, blushing, sweating and tears, Proc. 9th Int. Conf.Intelligent Virtual Agents, 2009.
  23. [23] Y. Jung and C. Knopfle, Dynamic aspects of real-time face-rendering, Proc. ACM Symp. Virtual Reality Software andTechnology, 2006, 193–196.
  24. [24] A.J. Lin and F. Cheng, Modeling and animating three dimen-sional detailed facial expressions, Proc. IASTED Int. Conf.,Modeling, Simulation, and Identification, 2011, 443–450.

Important Links:

Go Back