S.P. Zhou, S.-P. Ting, Z.Q. Shen, and L.B. Luo


  1. [1] S.B. Griffith, Sun Tzu: The art of war (New York: OxfordUniversity Press, 1963).
  2. [2] / 2004/WORLD / europe /09/04/
  3. [3] M. Lewis & J. Jacobson, Game engines in scientific research,Communications of the ACM, 45 (1), 2002, 27–31.
  4. [4] D. Arendash, The Unreal editor as a Web 3D authoring environ-ment, Proc. 9th Int. Conf. on 3D Web Technology, Monterey,CA, 2004, 119–126. doi:10.1145/985040.985058
  5. [5] M. Cavazza, S. Hartley, J.L. Lugrin, & M.L. Bras, Alternativereality: a new platform for digital arts, Proc. ACM Symposiumon Virtual Reality Software and Technology, Osaka, Japan, 2003,100–108.
  6. [6] P. Prasithsangaree, J.M. Manojlovich, J. Chen, & M. Lewis,UTSAF: a simulation bridge between OneSAF and the Unrealgame engine, Proc. IEEE Int. Conf. on Systems, Man andCybernetics, Washington, DC, 2003.
  7. [7] G.A. Kaminka, M.M. Veloso, S. Schaffer, C. Sollitto, R. Adob-bati, A.N. Marshall, A. Scholer, & S. Tejada, GameBots: aflexible test bed for multi-agent team research, Communicationsof the ACM, 45 (1), 2004.
  8. [8] E. Lewis & M. Barlow, The use of games to investigate tacticaldecision-making, Proc. SimTecT 05, Sydney, Australia, 2005.
  9. [9] J.P. M¨uller, The design of intelligent agents: a layered approach,Lecture Notes in Computer Science, 1177, 1996.
  10. [10] Z.Q. Shen, S.P. Zhou, C.Y. Chin, & L.B. Luo, Design of anAI framework for MOUTbots, Proc. 14th Conf. on BehaviorRepresentation in Modeling and Simulation, Universal City, CA,2005.
  11. [11] K.D. Forbus, Qualitative process theory, Artificial Intelligence,24 (1–3), 1984, 85–168. doi:10.1016/0004-3702(84)90038-9

Important Links:

Go Back