Matti Kariluoma, Brian M. Slator, Bradley Vender, Otto Borchert, Guy Hokanson, Peng Yan, and Bob Cosmano
Architectures for Educational Technology Systems, Game-based and Simulation-based Learning, Immersive Virtual Environments, Interactive Learning Environments
A software architecture that facilitates interactive multiplayer simulations, intelligent software tutors, and immersive virtual environments is presented. The implementation employs a hybrid selection of techniques mainly related to a "restful'' server strategy. The paper concludes with an implementation of the software architecture: Virtual Cell, a three-dimensional environment for teaching the processes and structures of Cellular Biology.
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