Natural or Tangible User Interface: Measuring the Elderly User Experience with a Tangram based Tool

Zelai Sáenz-de-Urturi, Maite Frutos-Pascual, Amaia Méndez Zorrilla, and Begoña García Zapirain

Keywords

Tangram, Elderly, Cognitive stimulation, User experience

Abstract

Apart from being an entertaining game, Tangram’s practice facilitates the stimulation of various cognitive skills which are fundamental to good cognitive development for the elderly. This paper reports the user experience measurement using two different tools based on this puzzle game: One based on a Natural User Interface that was developed for the iPad and a second tool using Tangible User Interface merging real tangram pieces and augmented reality techniques. This preliminary study was performed with seventeen participants with a variety of different disabilities and ages. Not only was the interaction with both systems analyzed and compared, but also feedback was taken from written observations and user experience questionnaires.

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