Engie Ruge-Vera and Alvaro Uribe-Quevedo
Augmented reality, reading, storytelling, transmedia
Reading is one of the most important skills to develop as it allows acquiring new knowledge, problem solving and effective communications through comprehension of written material. These skills are developed during the children’s first years in school where they learn to read and then learn from the readings. After children have learnt how to read, then, reading focuses on learning from the books, traditionally, reading immersion is achieved through graphics and imagination; however, current technological trends are changing the interaction with enriched texts containing hyperlinks, animations, games and other media. Computer graphics advances are providing immersive scenarios through virtual and augmented reality (AR) interfaces by using 3D computer generated models offering realism and navigational features otherwise impossible or difficult with real objects. The integration and use of 3D graphics is being widely used in texts in the form of interactive PDFs, Apple ibooks and AR booklets used in education and maintenance applications. This project’s goal is to develop an AR book prototype where readers can become part of the story by making choices about the main character’s path, while exploring a 3D virtual environment projected on a physical book.
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