Learning Programming with Nintendo DS

J.-P. Gerval and Y. Le Ru (France)

Keywords

Computer Programming, Practical Activities, Nintendo DS, Software Development

Abstract

This paper presents practical activities dedicated to the training in computer programming. The aim of this work is to increase students’ motivation into software development. These practical activities were implemented on Nintendo DS. Four activities have been designed concerning: program control statements, functions, data structures and pointers, circular lists and doubly-linked lists. This work was realized in 2007. A survey among the three last year students has been achieved recently and the results are presented.

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