E. Prasolova-Førland (Norway), T.G. Wyeld (Australia), and M. Fominykh (Norway)
Virtual campus, 3D virtual worlds for learning, 3D educational visualizations.
This paper discusses the use of a Virtual Campus of the Norwegian University of Science and Technology (NTNU) as an arena for educational activities. Three case studies are included. In the case studies the Virtual Campus in Second Life acts as a venue for guest lectures, as a place for collaborative 3D educational visualizations and as an arena for cross-cultural interaction. Based on the results, we discuss the advantages and challenges of using this approach and outline some lessons learned for the design of a virtual campus as a framework for educational and social activities.
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