Supporting Learning Communities through a Lifecycle in a Serious Games Context: Requirements for Social Tools

E. Prasolova-Førland and L.M. Hokstad (Norway)

Keywords

Learning communities, Social tools, Serious games, Organizational learning

Abstract

In this paper, we focus on the requirements for social services and tools needed to support learning communities in an organizational context. The purpose of such communities is to foster and maintain a fruitful environment for learning and development for the organizations the community is a part of. Introducing new technologies such as serious games for learning in organizations imposes new challenges on supporting the development of communities through the different phases of their lifecycle. In order to identify these challenges it is necessary to study the interrelationship and mutual reciprocity among the concepts of organization, community, learning, knowledge and technology. As a result, the traditional understanding of learning communities will need to be augmented or re-described.

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