A Game-Centric Approach to Foster Undergraduate Learning

M.Y. Bawany (UAE), M.S. Siddiqui, S. Jamal Hussain, and S. Jafar Hussain (Pakistan)


Gaming, Games, Computer Science


Computer Gaming has emerged as one of the fastest growing industries in the world. A recent study shows that almost sixty percent of the Americans (145 million approx.) play games and this number is increasing every year1 . Gaming is as prevalent in the rest of the world as in America. This paper presents some approaches for teachers to help them assist students by putting special emphasis on a common interest area of today’s university-going population, i.e. games. This indirectly focuses on educating CS as well as non-CS students by highlighting the contribution they can make as part of the Gaming industry. Moreover, it presents a novel learning paradigm to help students learn different topics, which some may find difficult, by using examples from contemporary games and thereby, enabling them to take active interest in studies.

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