F. Ramos, M. Chover, O. Ripolles, and C. Granell (Spain)
Real-time graphics, 3D modelling, level of detail, multiresolution, triangle strips.
In earlier work, we introduced LodStrips, a new multiresolution model for fast visualisation of polygonal meshes. This model was based on triangle strips and it defined a continuous sequence of level-of-detail managed on demand. In this paper, we present new data structures and algorithms for efficient implementation of the LodStrips model and its applications. This implementation is based on GPU characteristics and results demonstrate noticeable improvements in spatial and rendering costs.
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