I. Coma, M. Fernández, and S. Bayarri (Spain)
Driving simulation, Virtual Reality, Scenario design, Dynamic behaviour
Designing a driving simulator for experimental or driver training purposes requires creating a number of exercises or scenarios to take measurements of driver’s performance. Those scenarios are difficult to generate. The reason for this complexity is that a database with different related layers must be created and combined. These layers are the visual information (roads and environment), the network topology and logical lanes, and the elements with dynamic behaviour (cars, lights and virtual actors). Some of these dynamic elements have an autonomous behaviour while others need to be controlled to produce repeatable events. In this paper an approach for generation and control of simulation scenarios, based on configurable components and interfaces to configure them, is introduced. One advantage of this approach is the use of a unique tool for the whole design process (both static and dynamic scenarios) providing graphic interfaces with direct manipulation that make easier the development of simulation applications. Another contribution is the inclusion of a 3D interface for visualizing and testing the scenarios in the same way as they are going to be seen later in the simulator. This is very useful for having a good perception of their final result.
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