From Children to Adults: Improving Education through Virtual Environments Technologies

J. Ferreira Franco and R. de Deus Lopes (Brazil)

Keywords

web technologies, knowledge acquisition, inclusive education, learning to learn, virtual environments.

Abstract

This paper addresses work and reflection about knowledge acquisition for individual's evolution related to how learning to learn and sharing knowledge using virtual environments. It includes multimedia tools, 2D and 3D graphics, and web technologies for building interactive virtual environments as tools to explore and benefit social and cultural human interactions [1]. The research focus is on the work, references and advantages of using virtual environments technologies for improving education and sustainable systems. Setting up their principles in the curriculum changes can support better individuals' knowledge acquisition. The principles are concepts related to ethics, eco-technology, trans disciplinary work, complex thinking, collaboration and dialogic perspective [2]. An example that highlights the concepts above is the work carried out in the Garagem Digital at the ONG Associação Meninos do Morumbi, that is a project designed for increasing teenager's knowledge through web design activities. Public and private sectors have applied financial and human resources in higher education, especially in fields such as experimental and distance learning. Fortunately, those supports have been extended to social communities' efforts for developing inclusive education. Those actions have brought about digital inclusion throughout educational projects based on intelligent agents' technology. For example, researches have built Intelligent Virtual Environments, investigating emergent narrative via 3D interactive drama. It includes their influence in social relationship and children's learning [3, 4].

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