A Method for Real-time Posture Control of an Articulated Object

I.-K. Jeong and I. Lee (Korea)


Computer Graphics, Human Animation, Posture Modification, Inverse Kinematics


Human animation is generated by using a motion capture system nowadays. However, the facts that the motion capture systems’ cost is high and modifying or editing captured motion data is difficult critically hinder one in freely using the captured motion data for his applications. We propose a method for controlling a posture of an articulated object by performing a mathematical calculation, instead of using a numerical analysis or an optimization, which facilitates re-use of existing motion data. More specifically, we propose a heuristic method of real-time inverse kinematics involving multiple segments. Our method is proper for interactive animation editing because it produces a repeatable solution.

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