O.E. Ripollés, M. Chover, and F. Ramos (Spain)
Stripification, simplification, multiresolution modeling.
Multiresolution models are widely employed in computer graphics applications in order to reduce the traffic of information between the CPU and the GPU. The present tendency towards the usage of triangle strips in these models is based on its low cost and high rendering speed. But using this primitive poses the problem of the degeneration of the strips as the level of detail changes. Degenerated triangles are those that have no mathematical area and imply sending information for triangles that will not be rendered. We present a strip generation algorithm to solve this problem, where strips are constructed in such a way as to maintain their quality through all levels of detail.
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