M. Hash and J.L. Williams (USA)
Splines, dynamic subdivision, display rate, animation, Multimedia Performance.
3D graphic visualization has become a common entertainment medium. One of its biggest limitations is the amount of data required to present interesting, detailed, and compelling stories. There are two clear transmission bottlenecks: delivering the story data to the processor, and the consistent real-time display of the processed data. Failing either, the result is the same: hesitation during animation playback that interrupts the story narrative. In this paper we describe a data representation method that offers both small 3D model and animation size while also allowing graceful degradation of the visual representation of the data so that consistent video display rates can be maintained.
Important Links:
Go Back