Online Gaming

K. Curran, P. Canning, M. Laughlin, C. McGowan, and R. Carlin (UK)

Keywords

Online gaming, computer consoles, gaming

Abstract

Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.

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