An Effective Processing Server for Various Database Operations of Large-scale On-line Games

G.-B. Kim (Korea)

Keywords

on-line game database server, queue, memory operations, cost-efficiency

Abstract

In this paper, we present a design and implementation of fast and scalable processing server and its scheme that is elaborated for on-line game database operations. Multi server queue is the baseline processing scheme. Memory operations that reduce actual query shipping are also deployed for better performance. In addition test results show the effect of those schemes. Based on stable performance, the server can be configured in any number to provide a good quality of service. The proposed system in this paper demonstrates significant achievement in term of cost-efficiency.

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