V. Eruhimov and I. Chikalov (Russia)
code performance, optimization, statistical learning
In this paper we consider an implementation of spatial rendering engine and suggest optimized methods of auditorial display and filtering of reverberation paths. The paper contains performance analysis and some implications for computer architecture with hierarchical organization of memory as well as simulation results for computer with Intel Pentium 4 processor. It could be useful for developers of multimedia software and designers of new hardware systems.
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