S. Rusdorf, M. Lorenz, S. Wölk, and G. Brunnett (Germany)
Human/Computer interface, Virtual reality,graphical user interface, animation
This paper describes the creation of a graphical user interface (GUI) based on three-dimensional objects and current mainstream graphics hardware. The goal of this development is real three-dimensional behavior of the individual elements in accordance with current possibilities, as well as a maximum degree of adaptability. The creation and handling of the interface should be as simple as using 2D GUI's common today and allows simple integration into VR applications.
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