N. Chaumont and R. Egli (Canada)
Approximation, Cloud of Points, Genetic Algorithm, Optimization, Blobby Model, Implicit Surface.
This paper addresses the problem of generating a volumetric shape to approximate an arbitrary cloud of points. The volumetric shape is an aggregate of blobbies, computed using a genetic algorithm. The choice of this model is motivated by the simplicity and the popularity of this primitive. The algorithm is tested on clouds of points representing a bunny and a cat.
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