M. Sainz, N. Bagherzadeh (USA), and A. Susin (Spain)
Volumetric reconstruction, Voxel carving, Hardware accel eration, Overlapping textures.
We present a new image based method of reconstructing and rendering models from a set of calibrated input im ages. First an improved hardware accelerated voxel carv ing method is used to obtain the voxels corresponding to the volume occupied by the model. Then a new method of real-time multitextured mesh is proposed in order to obtain realistic renders of the recovered models. This representa tion uses a polygonal relaxed surface mesh obtained from the final set of voxels and overlapping projective texture maps to achieve photo-realistic appearances.
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