H. Barthel, P. Dannenmann, and H. Hagen (Germany)
Character Animation, Cognitive Characters, Animation Framework
In this paper we describe our approach for a general component-based animation framework for autonomous cognitive characters. Our objective is to develop a working platform for autonomous characters in dynamic virtual environments, where users could define high level goals, and virtual characters would determine appropriate actions based on specific domain knowledge and AI techniques. The user will also be allowed to overrule the character's decision and force it to execute different actions. Motion sequences implied by the character's actions will be created by adapting reference motions provided by a motion database.
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