TOWARDS FAST AND SMOOTH SUBDIVISION SURFACE RECONSTRUCTION

H. Hussein Karam, F.F.M. Ghaleb, and Y.M. Abd El-Latif

Keywords

Computer graphics and animation, computational geometry, meshsubdivision, subdivision scheme

Abstract

One of the most diffcult problems in subdivision surfaces is the quick growth of the number of meshes after every subdivision step. This paper proposes a fast and smooth subdivision scheme as a solution to this problem. Our main goal is to design a fast and robust smooth surface reconstruction from coarse meshes by unifying surface types and adapting the surface continuity. The idea is derived from the study of both Doo-Sabin and mid-edge subdivision schemes. Advantages of our proposed algorithm over previous techniques are examined. Validation of our approach is given by discussion, analysis, and an illustration of some experimental results.

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